![]() ![]() An overlord called into a war by a vassal will now call its personal union warlord.Fixed issue with changing side in the war when making someone your vassal.Cancel all access with lesser union partners as well (previously only canceled with vassals) when going to war against them.When Japan forces a daimyo to release another daimyo, that daimyo will become a vassal of Japan.Revoking electorate through war now reduces Imperial Authority by 10.Fixed a cash exploit in peace negotiations.Can no longer release a nation if all its provinces are already promised to another nation to be released.Releasing a primitive country as a vassal no longer gives them your technology.Integrating or annexing an overseas vassal/unionpartner is now far slower.Countries will no longer lose cores on non-culturegroup provinces when annexed.Expansion cb is only on those with capital in Asia, and is also accessible to ottoman techgroup.Annexation & Integration progress is now halted if the capital of the minor is occupied.Tweaked down lucky impact on inheritances from +10% to +5%.Its no longer possible to sell provinces to anyone at war.Fixed an issue where units could get stuck at the edge of a battle, leading to an never ending battle.Splitted units now keep their exile status.Disabled forced march on inherited units.Patrols no longer warp to adjacent ports when set on patrol.You can now enter ally's occupied TI provinces when at war.Attaching units now syncs their movement to the target unit.Moving units through a siege does no longer give them a ghost 1% attrition.You can't do harsh treatments in a province you don't control.Unitmovement is now cancelled when a unit attached to another unit.You can no longer detach blockades if its only transports left in it.Fleets now leave settlement whenever it is destroyed, instead of dying.Trade steering now also modifies the amount of money that goes forward from a trade node you have a trader in.Province tradepower is now given to controller of province, not owner.Naval landings now have a penalty of -2.Tweaked up strength damage slightly in land combat. ![]() There is now damage on morale on units in the back-line during a land combat.Moved away the quality impact from scaling weapon modifier to scale actual damage.aka, late-game is as bloody as early game. Rebalanced land combat algorithms to be based on direct values instead of relative bonuses.New ledgerpage added, showing the location of all trade goods in the world.5 new achievements, Just a Little Patience, Nobody wants to die, Double the Love, Turning the Tide, Liberty or Death.The Knights have gained unique national ideas.Minor enhancements to Africa done, with national ideas for Kongo & Mali, cavalry for sub-saharan technology group, flavor events for Kongo, Ethiopia, Mali & Songhai, and a new revolter country Jolof.Three new countries can now be formed through decision. ![]()
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